V3 UPDATE
Latex Cosmetics for Snoggodal » Devlog
I updated the cosmetics after a while since they got old. After 6 months of working on latex/Shiny related projects, the textures felt cheap and outdated compared to what I offer these days, the sylvin shiny cosmetics being a good example of my current skill.
I also fixed the problem with the blend shape fix for now; it should all work without clipping. I tested it in Unity; it worked on my end. If there are any issues, please let me know.
Feedback is always greatly appreciated <3
DC: _Starzilla_
Files
SHINYCOSMETICSSNOGGODALV3.unitypackage 807 MB
2 days ago
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